# HeartX Overview

### 1 **HeartX Vision**

For a long time, the pricing power of artworks has been controlled by a few auction houses and institutions, meaning that if artists do not cooperate with the capital, they may never be known. At the same time, it also means that the public's aesthetic is kidnapped by the capital. We can only see the art works that the capital wants us to see, as lambs to the slaughter.

As an artist, if you want to seize a bigger market, you should care about Web3. If you want to get your artwork fairly evaluated and collect royalties through secondary transactions continuously, you should choose HeartX.

As an art lover, if you want to collect the most trendy artworks, you should know about NFT. If you want to be seen by the world, the HeartX community can be your gateway to the art world.

### **2 HeartX Ecosystem**

HeartX, a global artwork community and marketplace driven by community consensus for artists, collectors & art lovers, in the spirit of fostering emerging artists, redefines the value of art with concepts & technologies and intends to bring investment value to art creators and lovers worldwide.

**2.1 HeartX Token Incentive System**

All users participating in the HeartX ecosystem will share the platform profit and create a Web3 art community together.

<figure><img src="/files/eXq8bNNnjowoI1WpjoKR" alt=""><figcaption></figcaption></figure>

#### **2.2 HeartX Vote System**

Art lovers can freely express their likes and dislikes of artworks and select the most popular artworks through the consensus of the community.

**2.3 HeartX Boost System**

Art lovers can burn $HNX to boost their favorite artworks, which can help artworks hit the HeartX rankings and earn $HTX from the boost.

#### **2.4 HeartX Trade System**

Artists can easily publish their works of art on the chain in the form of NFT, and collect royalties through secondary transactions continuously.

**Note: HeartX is currently under&#x20;**~~**Close Beta**~~**&#x20;Open Beta Phase, so the contents in the Whitepaper could be changed in the future.**

###


# Getting Started

#### **1. Download the HeartX app**&#x20;

Download from [**Appstore**](https://apps.apple.com/us/app/heartx/id1662081886) or [**Android apk**](https://artex-api-eks.artx.land/art/system/download)**.**

<figure><img src="/files/vgjsYptrpmY6O8P6ioGy" alt=""><figcaption></figcaption></figure>

#### 2. sign in & account set up

{% embed url="<https://www.youtube.com/watch?v=FJjvaLwEO3o>" %}

**3. Let's vote to earn**

{% embed url="<https://www.youtube.com/watch?v=3XOzJeiQvS4>" %}


# Join the HeartX Community

HeartX Website: [www.HeartX.art ](https://whitepaper.heartx.art/overview/www.heartx.art)

HeartX Twitter: [https://twitter.com/HeartX\_art ](<https://twitter.com/HeartX_art >)

HeartX Discord: [https://discord.gg/HeartX ](<https://discord.gg/HeartX >)

Collab Contact: **<business@heartx.art>**


# Vote System

### 1 Vote Mechanism

The original intention of HeartX is to break the monopoly of traditional art institutions and the capital on aesthetics and redefine the value of artworks with community consensus.&#x20;

HeartX has launched a voting system based on the decentralized consensus mechanism and token incentive mechanism to encourage users to select artworks that are really popular with the public.

After completing the voting, users will receive different amounts of $HNX as rewards according to their voting options, credit score (C), and HeartX energy (E).

### 2 Vote Mode

#### 2.1 'Tinder' Mode

{% embed url="<https://www.youtube.com/watch?v=3XOzJeiQvS4>" %}
Tinder Mode
{% endembed %}

In "Tinder" mode, users "swipe right" to like or "swipe left" to dislike the artwork.

#### 2.2 Validator Mode

In Validator mode, users swipe left or right to choose the one they prefer between two artworks.


# Credit Score (C)

A user starts with a 100/100 Credit Score (C), the score is invisible to the users. When a user’s Credit Score is below 50, the user cannot interact with the NFT marketplace, or claim token rewards from HeartX platform. If a user is participating in HeartX Community without cheating, the Credit Score will gradually return to 100/100.&#x20;

The following table outlines how the System works and you accept the Credit Score and  consequences that apply in these circumstances.&#x20;

The following table does not limit our rights to otherwise take action in connection with your misuse of the App or the Services.

<table><thead><tr><th width="319">Events</th><th width="173">System Result</th><th>Consequence</th></tr></thead><tbody><tr><td>Log in with the same IP address or device ID frequentily with different wallets.</td><td>Sybil Attack</td><td>Reduce Credit Score</td></tr><tr><td>Irrational Vote ( Rate of 'like' >= 70%)</td><td>Sybil Attack</td><td>Reduce Credit Score</td></tr><tr><td>Buy/Sell NFTs in HeartX Marketplace</td><td>No Cheating</td><td>Increase Credit Score</td></tr><tr><td>Finished Vote Mode in HeartX</td><td>No Cheating</td><td>Increase Credit Score</td></tr><tr><td>Finished Validator Mode in HeartX</td><td>Maintainer</td><td>Increase Credit Score</td></tr></tbody></table>


# HeartX Energy (E) - Open Beta

The following table outlines how the factors affect the user's HeartX Energy(E).

The higher the user's HeartX energy, the higher their rewards.

<table><thead><tr><th width="149">No.</th><th width="337">Events</th><th width="251">Energy（%）</th></tr></thead><tbody><tr><td>1</td><td>Create/Import wallet</td><td>2</td></tr><tr><td>2</td><td>Replace the avatar</td><td>3</td></tr><tr><td>3</td><td>Bind Email address</td><td>5</td></tr><tr><td>4</td><td>Bind Twitter account</td><td>10</td></tr><tr><td>5</td><td>Certification of art practitioner</td><td>10</td></tr><tr><td>6</td><td>$HTX Staking level</td><td>0 - 20</td></tr><tr><td>7</td><td>HeartX Trading level</td><td>0 - 20</td></tr><tr><td>8</td><td>StarryNight Staking level</td><td>0 - 30</td></tr></tbody></table>

### $HTX Staking Level

Since the staking function is not available for the time being, the staking level depends on the $HTX rewards in the **Account Balance** of HeartX App.&#x20;

The snapshot time is 00:00 UTC every day.

<table><thead><tr><th width="148">Level</th><th width="335">$HTX rewards amount</th><th width="245">Energy（%）</th></tr></thead><tbody><tr><td>1</td><td>&#x3C; 10</td><td>0</td></tr><tr><td>2</td><td>>= 10</td><td>2</td></tr><tr><td>3</td><td>>= 100</td><td>4</td></tr><tr><td>4</td><td>>= 500</td><td>6</td></tr><tr><td>5</td><td>>= 1000</td><td>8</td></tr><tr><td>6</td><td>>= 5000</td><td>10</td></tr><tr><td>7</td><td>>= 10000</td><td>12</td></tr><tr><td>8</td><td>>= 50000</td><td>16</td></tr><tr><td>9</td><td>>= 100000</td><td>20</td></tr></tbody></table>

### HeartX Trading Level

HeartX Trading Level depends on the Trade Volume of users in the HeartX marketplace.

The snapshot time is 00:00 UTC every day.

<table><thead><tr><th width="149">Level</th><th width="337">Trade Volume（ETH）</th><th>Energy（%）</th></tr></thead><tbody><tr><td>1</td><td>&#x3C; 0.1</td><td>0</td></tr><tr><td>2</td><td>>= 0.1</td><td>2</td></tr><tr><td>3</td><td>>= 0.5</td><td>4</td></tr><tr><td>4</td><td>>= 1</td><td>6</td></tr><tr><td>5</td><td>>= 5</td><td>8</td></tr><tr><td>6</td><td>>= 10</td><td>10</td></tr><tr><td>7</td><td>>= 20</td><td>12</td></tr><tr><td>8</td><td>>= 50</td><td>16</td></tr><tr><td>9</td><td>>= 100</td><td>20</td></tr></tbody></table>

### StarryNight Staking Level

To be announced on [https://www.starrynight.art](https://www.starrynight.art/#/)/


# HeartX Energy (E) - Close Beta

The following table outlines how the factors affect the user's HeartX Energy(E).

The higher the user's HeartX energy, the higher their rewards.

<table><thead><tr><th width="149">No.</th><th width="337">Events</th><th width="251">Energy（%）</th></tr></thead><tbody><tr><td>1</td><td>Bind email address</td><td>5</td></tr><tr><td>2</td><td>Bind Twitter account</td><td>5</td></tr><tr><td>3</td><td>Create/Import wallet</td><td>5</td></tr><tr><td>4</td><td>Replace the avatar</td><td>5</td></tr><tr><td>5</td><td>$HTX Staking level</td><td>0 - 40</td></tr><tr><td>6</td><td>HeartX Trading level</td><td>0 - 40</td></tr><tr><td>7</td><td>Certification of art practitioner</td><td>20</td></tr></tbody></table>

### $HTX Staking Level

Since the staking function is not available for the time being, the staking level depends on the $HTX rewards in the **Account Balance** of HeartX App.&#x20;

The snapshot time is 00:00 UTC every day.

<table><thead><tr><th width="148">Level</th><th width="335">$HTX rewards amount</th><th width="245">Energy（%）</th></tr></thead><tbody><tr><td>1</td><td>&#x3C; 10</td><td>0</td></tr><tr><td>2</td><td>>= 10</td><td>5</td></tr><tr><td>3</td><td>>= 100</td><td>10</td></tr><tr><td>4</td><td>>= 500</td><td>15</td></tr><tr><td>5</td><td>>= 1000</td><td>20</td></tr><tr><td>6</td><td>>= 5000</td><td>25</td></tr><tr><td>7</td><td>>= 10000</td><td>30</td></tr><tr><td>8</td><td>>= 50000</td><td>35</td></tr><tr><td>9</td><td>>= 100000</td><td>40</td></tr></tbody></table>

### HeartX Trading Level

HeartX Trading Level depends on the Trade Volume of users in the HeartX marketplace.

The snapshot time is 00:00 UTC every day.

<table><thead><tr><th width="149">Level</th><th width="337">Trade Volume（ETH）</th><th>Energy（%）</th></tr></thead><tbody><tr><td>1</td><td>&#x3C; 0.1</td><td>0</td></tr><tr><td>2</td><td>>= 0.1</td><td>5</td></tr><tr><td>3</td><td>>= 0.5</td><td>10</td></tr><tr><td>4</td><td>>= 1</td><td>15</td></tr><tr><td>5</td><td>>= 5</td><td>20</td></tr><tr><td>6</td><td>>= 10</td><td>25</td></tr><tr><td>7</td><td>>= 20</td><td>30</td></tr><tr><td>8</td><td>>= 50</td><td>35</td></tr><tr><td>9</td><td>>= 100</td><td>40</td></tr></tbody></table>


# HeartX Collection

### 1 HeartX Collection

HeartX has opened the artist certification application portal. Any artist certified by the HeartX community can mint NFT in HeartX Collection.&#x20;

NFTs in the collection will be automatically thrown into the HeartX voting system.

After the business matures, the certification of artists will be 100% decided by community users.

### **2 How to mint NFT in the HeartX Collection**

#### **2.1 HeartX Tix**

Artists need to pay $HNX for the HeartX Ticket before minting their NFTs. (**No GAS Required**)

The price of HeartX Tickets will be adjusted according to the HeartX Balance Coefficient (K)

**HeartX Tix Price = K · 15000 $HNX**

**\* HeartX Balance Coefficient (K)**

**HeartX Balance Coefficient** is used to regulate the ecological balance of the HeartX voting system, as shown in the following table.

<table><thead><tr><th width="245.66666666666666">View(i)</th><th>K</th></tr></thead><tbody><tr><td>(0,75]</td><td>150%</td></tr><tr><td>(75,125]</td><td>125%</td></tr><tr><td>(125,175]</td><td>110%</td></tr><tr><td>(175,225]</td><td>100%</td></tr><tr><td>(225,275]</td><td>90%</td></tr><tr><td>(275,325]</td><td>75%</td></tr><tr><td>(325,+infinity)</td><td>50%</td></tr></tbody></table>

\*  View(i) = Votes(14days) / 14 / S(p)

* Votes(14 days)： Total votes in 14 days
* S(p)： The amount of artworks in Vote System

#### **2.2 Elimination mechanism**

To ensure that excellent art works can be throw in the voting system continously.&#x20;

HeartX Rate of art works lower than the baseline determined by community voting will be temporarily removed from the voting system.


# Boost System

Boost System will be revealed in **Airdrop - Season III (Open Beta)**

### 1 Boost Mechanism

HeartX provides a new path for art lovers to invest in artwork. Users can boost art works by burning $HNX without purchasing them, thus allowing them to invest in artwork. They can accompany the growth of the artwork and its creators while earning profits at the same time.

### 2 Boost Guide

#### 2.1 Boost Period

Every 4 weeks constitute a **Boost Cycle** during which the system will distribute rewards based on the **HeartX Index** and users' boost shares in the art works throughout the cycle.

\* **Weekly HeartX Index Settlement Time:** Sunday 23:59:59 (UTC +0)

\* **Weekly Boost Reward Distribution Time:** The next Monday 08:00:00 (UTC +0)

#### 2.2 How to boost?

<figure><img src="/files/I7UWxMFBLZafBxJMbryo" alt=""><figcaption><p>UE of Boost System</p></figcaption></figure>

1. You can press 'boost' button to support your favorite art works, and each artwork only has 100 boost opportunities available in one cycle (every 4 weeks).
2. Each boost requires a certain amount of $HNX to be paid.&#x20;

**Price of boost:**  P(n) = P(n-1) + math.ceil(n/10)

* n: Boost order of each art work
* P(1) = 100 $HNX

The following table outlines the amount of $HNX required for each boost.

| Boost Order | Price ($HNX) |
| ----------- | ------------ |
| 1           | 100          |
| 2           | 101          |
| 3           | 102          |
| ...         | ..           |
| 10          | 109          |
| 11          | 111          |
| 12          | 113          |
| 13          | 115          |
| ...         | ...          |
| 98          | 629          |
| 99          | 639          |
| 100         | 649          |

3. You can check boost records, boost costs, boost rewards, and other boost infomations on your personal homepage.

![](/files/r6jAeVyyUVobgoJKfkEz)

### 3 Who can Boost2Earn?

#### 3.1 Owner of art works

Owner of art works will get **Boost Commission** after their art works receive boosts **(boost revenue)**.

**\* Boost Revenue Distribution Time:** 10:00:00 (UTC+0) everyday

**\* If the owner of the art work changes befor distribution, the Boost Commission will be given to the new owner.**

#### 3.2 Boost user

If the artwork you boosted meets the ranking requirements for this week, Boost System will distribute $HTX to you based on your boost share.

**\* Please refer to the link below for specific reward amounts:**

{% content-ref url="/pages/OJkTGWQQ7u2FUf6SCl7C" %}
[Boost2Earn V1.0 - ($HTX)](/airdrop/airdrop-season-iii-open-beta/boost2earn-v1.0-usdhtx)
{% endcontent-ref %}


# Trade System

### 1 Marketplace

User can buy and sell NFT art works on HeartX Marketplace.&#x20;

All NFT price will be in ETH.

**Contract Address (zkSync)**: [0x035942696B2d2D22EaAF0B226cc79e14597F5569](https://explorer.zksync.io/address/0x035942696B2d2D22EaAF0B226cc79e14597F5569)

### 2 Tax & Fee

| In-app activity | Trade Fee | Royalty |
| --------------- | --------- | ------- |
| 1st sale        | 10%       | 0%      |
| 2nd sales       | 10%       | 10%     |


# Level System

## 1 Connoisseur Level

<table><thead><tr><th width="106">Level</th><th width="139">Cost ($HNX)</th><th width="132">Base reward </th><th width="141">Claim fee rate</th><th>Unlock privilege</th></tr></thead><tbody><tr><td>1</td><td>0</td><td>5</td><td>50%</td><td></td></tr><tr><td>2</td><td>200</td><td>7.5</td><td></td><td></td></tr><tr><td>3</td><td>300</td><td>10</td><td></td><td></td></tr><tr><td>4</td><td>400</td><td>12.5</td><td></td><td>Boost System</td></tr><tr><td>5</td><td>500</td><td>15</td><td></td><td></td></tr><tr><td>6</td><td>750</td><td>17.5</td><td></td><td></td></tr><tr><td>7</td><td>1000</td><td>20</td><td>40%</td><td></td></tr><tr><td>8</td><td>1250</td><td>25</td><td></td><td></td></tr><tr><td>9</td><td>1500</td><td>30</td><td></td><td></td></tr><tr><td>10</td><td>2000</td><td>35</td><td>30%</td><td></td></tr><tr><td>11</td><td>2500</td><td>40</td><td></td><td></td></tr><tr><td>12</td><td>3000</td><td>45</td><td></td><td></td></tr><tr><td>13</td><td>3500</td><td>50</td><td>20%</td><td></td></tr><tr><td>14</td><td>4000</td><td>55</td><td></td><td></td></tr><tr><td>15</td><td>5000</td><td>60</td><td></td><td></td></tr><tr><td>16</td><td>6000</td><td>65</td><td>10%</td><td></td></tr><tr><td>17</td><td>7000</td><td>70</td><td></td><td></td></tr><tr><td>18</td><td>8000</td><td>80</td><td></td><td></td></tr><tr><td>19</td><td>9000</td><td>90</td><td>0%</td><td></td></tr><tr><td>20</td><td>10000</td><td>100</td><td></td><td></td></tr></tbody></table>

\* The claim fee will be burned.

## 2 Collector Level

<table><thead><tr><th width="108">Level</th><th width="217">Required Volume (ETH)</th><th>Unlock privilege</th></tr></thead><tbody><tr><td>1</td><td>0</td><td></td></tr><tr><td>2</td><td>0.03</td><td>Send 3 messages to strangers every day</td></tr><tr><td>3</td><td>0.04</td><td>Unlock Comment Feature</td></tr><tr><td>4</td><td>0.06</td><td>Post from your personal account</td></tr><tr><td>5</td><td>0.08</td><td></td></tr><tr><td>6</td><td>0.1</td><td>Send unlimited number of messages to strangers</td></tr><tr><td>7</td><td>0.2</td><td>Unlock Gif Avatar Feature</td></tr><tr><td>8</td><td>0.3</td><td></td></tr><tr><td>9</td><td>0.5</td><td>View HeartX Rate of an artwork every day</td></tr><tr><td>10</td><td>0.7</td><td>Accessibility of Personal Xland</td></tr><tr><td>11</td><td>1</td><td></td></tr><tr><td>12</td><td>3</td><td></td></tr><tr><td>13</td><td>5</td><td>Join the HeartX Top Collectors Club</td></tr><tr><td>14</td><td>10</td><td>Allows you to decorate your artwork</td></tr><tr><td>15</td><td>20</td><td></td></tr><tr><td>16</td><td>30</td><td></td></tr><tr><td>17</td><td>50</td><td></td></tr><tr><td>18</td><td>50</td><td></td></tr><tr><td>19</td><td>50</td><td></td></tr><tr><td>20</td><td>50</td><td></td></tr></tbody></table>


# $HNX - Utility Token

$HNX is the utility token of HeartX.

$HNX has an unlimited supply, but a community performance-based vote reward pool & **HeartX Balance Coefficient** are designed to prevent issues of inflation & token price volatility.

~~**Contract(Ethereum)**：~~[~~0xA46B3E109b176eCef4f76F173e4170ceA660F454~~](https://etherscan.io/address/0xa46b3e109b176ecef4f76f173e4170cea660f454)

~~\* To provide liquidity(on Ethereum Layer 1), the initial mint quantity of $HNX is 5,000,000.~~\
[~~https://etherscan.io/tx/0xab0ecd8f884bf4123837728ba21dfa29b6541f3b9a3e26ce259ec5993ae0a06d~~](https://etherscan.io/tx/0xab0ecd8f884bf4123837728ba21dfa29b6541f3b9a3e26ce259ec5993ae0a06d)

**Contract(zkSync):** [0xc76997c863bac0f6e4b6d3c2404b06013a0b29e2](https://explorer.zksync.io/address/0xc76997c863bac0f6e4b6d3c2404b06013a0b29e2)

\* To provide liquidity (on zkSync), the initial mint quantity of $HNX is 5,000,000.\
<https://explorer.zksync.io/tx/0x1e0b276a60ada555610eb2b563c96834351d614390a3be3db29d3592998392a3>

### 1 Token Earning

Users can earn $HNX in following scenarios:

**Vote2Earn -** Users provide the system with aesthetic big data by HeartX voting system, and they will earn $HNX as rewards.

### 2 Token Burning

1. **Level up -** Users in HeartX can burn $HNX to upgrade their accounts, which can unlock several rights and interests, such as the entrance of boost system, achievement badges, etc.
2. **Boost2Earn -** Art lovers can burn $HNX to boost their favorite art works, which can help art works hit the HeartX rankings and earn $HTX.
3. **In-app application -** HeartX will provide users with personalized NFT display scheme in the future. Users can get basic virtual items by burning $HNX.


# $HTX - Governance Token

$HTX is the governance token of HeartX.

There are many scenarios that need $HTX in HeartX Community, such as unlocking community rights and interests, community governance, etc.&#x20;

**Contract($HTX)**：0x...

**Total Supply：**&#x31;,000,000,000

### 1 Token Distribution

| Pools                | Supply      | Percentage |
| -------------------- | ----------- | ---------- |
| Community Reward     | 450,000,000 | 45%        |
| Investor             | 200,000,000 | 20%        |
| Treasury             | 100,000,000 | 10%        |
| Ecosystem Foundation | 100,000,000 | 10%        |
| Team                 | 120,000,000 | 12%        |
| Advisor              | 20,000,000  | 2%         |
| Liquidity            | 10,000,000  | 1%         |

### 2 Vesting

<figure><img src="/files/wH44zMzKFIXL62WSrajr" alt=""><figcaption></figcaption></figure>

### 3 Token Earning

Users can earn $HTX in the following scenarios:

1. **Boost2Earn -** Art lovers can burn $HNX to boost their favorite art works, which can help art works hit the HeartX rankings and earn $HTX.
2. **Trade2Earn -** Users can get $HTX rewards by trading NFT in HeartX marketplace. The rules will be published in Airdrop Season III.
3. Participate in various activities in **HeartX Community, Discord and Twitter.**


# Airdrop - Season III (Open Beta)

### 1 Airdrop Period

TBD.

### 2 Airdrop Reward

#### 2.1 Vote Reward

To encourage users to participate in the establishment of HeartX aesthetic big data platform, users will get $HNX as rewards from HeartX Voting System.

#### 2.2 Boost Reward

To provide users with a new investment path that they can accompany the growth of the artworks while earning profits at the same time. Users will get $HTX as reward from HeartX Boost System.


# Vote2Earn V3.0 - ($HNX)

What's New?

**New Earning Mechanism**

The distribution of voting rewards has been changed from a pool-based sharing method to an independent calculation based on the **connoisseur level** and **HeartX energy (E)** of the user.

**\*** Users can immediately see how much $HNX they can earn after voting.

![](/files/Vqdj6AuYRSTsLh8moP1y)

**\* Please refer to the link below for the base reward at different levels:**

{% content-ref url="/pages/EvIIsXiwVs9L4XjKzthI" %}
[Level System](/heartx-system/level-system)
{% endcontent-ref %}

**\* Please refer to the link below for the new HeartX Energy mechanism:**

{% content-ref url="/pages/sOnPsSNSlTDTbFYNmnnO" %}
[HeartX Energy (E) - Open Beta](/heartx-system/vote-system/heartx-energy-e-open-beta)
{% endcontent-ref %}

## 1 V3.0 Test Period

TBD.

### 2 Vote Rewards

**In order to encourage users to focus on art rather than rewards, everyone will get $HNX as reward, regardless of whether their votes reach the community consensus or not.**

**2.1 Calculations**

**R(1) = B(u) x (80% + E(u))**

* R(1): Reward - Vote reach the community consensus
* B(u): Base reward of the user
* E(u): HeartX energy of the user

**R(2) = B(u) x (80% + E(u)) x 50%**

* R(2): Reward - Vote  reach the community consensus
* B(u): Base reward of the user
* E(u): HeartX energy of the user

#### 2.2 How to define the COMMUNITY CONSENSUS?

In HeartX Vote System, every user has a consensus baseline. The baseline (u) represents the minimum rate to reach the **COMMUNITY CONSENSUS** that users vote for an NFT in the same way on the same day.&#x20;

**Baseline(i) = (100 - C(i) · 50%） / 100 x 100%**

* C(i)： Credit Score of the user

**\* Examples**

2023/01/01 19:30:30,&#x20;

previous 10 votes from users of an NFT :&#x20;

1. 4 of which were 'Swipe Right - like it'
2. 6 of which were 'Swipe Left - dislike it'.&#x20;

Following table outlines who can get rewards from the Bonus Pool for the next vote.&#x20;

<table><thead><tr><th width="102">User</th><th width="183">Vote</th><th width="88">C(i)</th><th width="117">Baseline(i)</th><th>Get Bonus?</th></tr></thead><tbody><tr><td>A</td><td>Swipe Right (Like)</td><td>90</td><td>55%</td><td>N</td></tr><tr><td>B</td><td>Swipe Left (Dislike)</td><td>60</td><td>70%</td><td>N</td></tr><tr><td>C</td><td>Swipe Left (Dislike)</td><td>100</td><td>50%</td><td>Y, S(i) + 1</td></tr></tbody></table>


# Boost2Earn V1.0 - ($HTX)

Boost System will be revealed in **Airdrop - Season III (Open Beta)**

### 1 V3.0 Test Period

TBD.

### 2 Boost Rewards

#### 2.1 HeartX Index Ranking requirement

During the **Boost Cycle**, rewards will be distributed every week, according to different **HeartX Index** **ranking requirements** for artwork&#x73;**.**

The following table outlines the ranking requirements for each week.

<table><thead><tr><th width="251.5">Period</th><th>HeartX Index Ranking Requirment</th></tr></thead><tbody><tr><td>Week 1</td><td>Top 40%</td></tr><tr><td>Week 2</td><td>Top 30%</td></tr><tr><td>Week 3</td><td>Top 20%</td></tr><tr><td>Week 4</td><td>Top 10%</td></tr></tbody></table>

#### 2.2 Boost Expiration Period

All **Boosts** are only valid for the current cycle, with a maximum Expiration period of 4 weeks.

#### 2.3 Reward Pool

June 16th - July 9th

| Period | Reward Pool ($HTX) |
| ------ | ------------------ |
| Week 1 | 500                |
| Week 2 | 1,000              |
| Week 3 | 1,500              |
| Week 4 | 2,000              |

July 9th \~&#x20;

| Period | Reward Pool ($HTX) |
| ------ | ------------------ |
| Week 1 | 1,500              |
| Week 2 | 3,000              |
| Week 3 | 4,500              |
| Week 4 | 6,000              |

#### 2.4 Reward Distribution

1. **Boost revenue ($HNX)**

| Role                        | Percentage |
| --------------------------- | ---------- |
| HeartX Treasury             | 90%        |
| Owner of art works          | 10%        |
| Winner of Week 4 each cycle | 0%         |

\* The distribution of boost revenue will be regularly adjusted based on the platform's operation strategy.

\*  From now on (June 12nd 2023), the revenue of the HeartX Treasury (90%) will be directly burned.

2. **Boost Winner ($HTX)**

**R(u) = B(u) / S(b) x P(w)**

* R(u): Reward for a boost winner
* B(u): The amount of boosts user purchased that meet the **Weekly** **HeartX Index** **ranking requirement**
* S(b): The amount of boosts whole platform purchased that meet the **Weekly** **HeartX Index** **ranking requirement**
* **P(w): Weekly Reward Pool of $HTX**


# Airdrop - Season II (Close Beta)

### 1 Airdrop Period

Apr. 18th - TBD.

### 2 Airdrop Reward

#### 2.1 Vote Reward

To encourage users to participate in the establishment of HeartX aesthetic big data platform, users will get $HNX as rewards from HeartX Voting System.


# Vote2Earn V2.0 - ($HNX)

### What's New?

#### New Earning Mechanism

Vote System determines whether the latest voting user is eligible for the Vote Bonus based on the vote result from the previous 10 users.&#x20;

**\*** Users can immediately see which of their votes have reached consensus with the community users, and roughly calculate the amount of $HNX they can earn.

![](/files/h7g0JMhOnX9VEQKd3wt3)![](/files/QLeLNktm8dc1lbfXH1Mz)

#### **Early Bird Reward**

\* To incentivize early participants, the first 10 users that vote for each artwork will be directly eligible for the Vote Bonus.

###

### 1 V2.0 Test Period

May 1st. - TBD.

### 2 Vote2Earn Reward Pool

<table><thead><tr><th width="187.66666666666666">Pools</th><th>Amount</th></tr></thead><tbody><tr><td>Basic Pool P(b)</td><td>1,000,000 $HNX</td></tr><tr><td>Art Pool P(a)</td><td>Amount of art works in HeartX Vote System x 500 $HNX</td></tr><tr><td>Energy Pool P(e)</td><td>(Total Vote Energy ^ 0.5) x 2,000 $HNX </td></tr></tbody></table>

<figure><img src="/files/7S98cXIp8pcwAZInnhvk" alt=""><figcaption></figcaption></figure>

* Energy(i): HeartX Energy of one user
* V(i):  Total votes of one user

### 3 Basic Vote Reward

In HeartX Vote System, users will get $HNX as rewards from the **Basic Pool - P(b)** for their voting behavior.

#### 3.1 BasicScore(u) -  User's weight of Basic Pool

**BasicScore(u) = V(i) x E(i)**

* V(i): Total votes of the user one day
* E(i): HeartX Energy of the user

#### **3.2** BasicVoteReward(u) - Basic Vote Reward that users can get every day

<figure><img src="/files/K0RLbYtZINfhap7paC2h" alt=""><figcaption></figcaption></figure>

### 4 Vote Bonus

In HeartX Vote System, to encourage users to carefully view artworks before voting, users whose vote reach the community consensus will get $HNX as rewards from the **Bonus Pool - P(bonus)**

**P(bonus) = P(a) + P(e)**

#### 4.1 How to define the COMMUNITY CONSENSUS?

In HeartX Vote System, every user has a consensus baseline. The baseline (u) represents the minimum rate to reach the **COMMUNITY CONSENSUS** that users vote for an NFT in the same way on the same day.&#x20;

**Baseline(i) = (100 - C(i) · 50%） / 100 x 100%**

* C(i)： Credit Score of the user

**\* Examples**

2023/01/01 19:30:30,&#x20;

previous 10 votes from users of an NFT :&#x20;

1. 4 of which were 'Swipe Right - like it'
2. 6 of which were 'Swipe Left - dislike it'.&#x20;

Following table outlines who can get rewards from the Bonus Pool for the next vote.&#x20;

<table><thead><tr><th width="102">User</th><th width="183">Vote</th><th width="88">C(i)</th><th width="117">Baseline(i)</th><th>Get Bonus?</th></tr></thead><tbody><tr><td>A</td><td>Swipe Right (Like)</td><td>90</td><td>55%</td><td>N</td></tr><tr><td>B</td><td>Swipe Left (Dislike)</td><td>60</td><td>70%</td><td>N</td></tr><tr><td>C</td><td>Swipe Left (Dislike)</td><td>100</td><td>50%</td><td>Y, S(i) + 1</td></tr></tbody></table>

#### 4.2 BonusScore(u) - User's weight of Bouns Pool

**BonusScore(u) = E(i) · S(i)**

* E(i): HeartX Energy of the user
* S(i): Total votes of the user that reach the community consensus one day

#### 4.3 VoteBonus(u) - Vote Bonus that users can get every day

<figure><img src="/files/HN2GgxDajHMxcKyOKM7D" alt=""><figcaption></figcaption></figure>


# Vote2Earn V1.0 - ($HNX)

Vote System calculates the voting data from the previous day  (0:00:00 - 23:59:59 UTC) to distribute vote rewards every day (8:00:00 UTC)

### 1 V1.0 Test Period

Apr. 18th - May 1st

### 2 Vote2Earn Reward Pool

<table><thead><tr><th width="187.66666666666666">Pools</th><th>Amount</th></tr></thead><tbody><tr><td>Basic Pool P(b)</td><td>1,000,000 $HNX</td></tr><tr><td>Art Pool P(a)</td><td>Amount of art works in HeartX Vote System x 500 $HNX</td></tr><tr><td>Energy Pool P(e)</td><td>(Total Vote Energy ^ 0.5) x 2,000 $HNX </td></tr></tbody></table>

<figure><img src="/files/7S98cXIp8pcwAZInnhvk" alt=""><figcaption></figcaption></figure>

* Energy(i): HeartX Energy of one user
* V(i):  Total votes of one user

### 3 Basic Vote Reward

In HeartX Vote System, users will get $HNX as rewards from the **Basic Pool - P(b)** for their voting behavior.

#### 3.1 BasicScore(u) -  User's weight of Basic Pool

**BasicScore(u) = V(i) x E(i)**

* V(i): Total votes of the user one day
* E(i): HeartX Energy of the user

#### **3.2** BasicVoteReward(u) - Basic Vote Reward that users can get every day

<figure><img src="/files/K0RLbYtZINfhap7paC2h" alt=""><figcaption></figcaption></figure>

### 4 Vote Bonus

In HeartX Vote System, to encourage users to carefully view artworks before voting, users whose vote reach the community consensus will get $HNX as rewards from the **Bonus Pool - P(bonus)**

**P(bonus) = P(a) + P(e)**

#### 4.1 How to define the COMMUNITY CONSENSUS?

In HeartX Vote System, every user has a consensus baseline. The baseline (u) represents the minimum rate to reach the **COMMUNITY CONSENSUS** that users vote for an NFT in the same way on the same day.&#x20;

**Baseline(i) = (100 - C(i) · 50%） / 100 x 100%**

* C(i)： Credit Score of the user

#### \* Examples

2023/01/01, An NFT got 100 votes from users, 60 of which were 'Swipe Right - like it', and 40 of which were 'Swipe Left - dislike it'. Following table outlines who can get rewards from the Bonus Pool.&#x20;

<table><thead><tr><th width="88">User</th><th width="192">Vote</th><th width="106">C(i)</th><th width="130">Baseline(i)</th><th>Get Bonus?</th></tr></thead><tbody><tr><td>A</td><td>Swipe Right (like)</td><td>90</td><td>55%</td><td>Y, S(i) + 1</td></tr><tr><td>B</td><td>Swipe Right (like)</td><td>60</td><td>70%</td><td>N</td></tr><tr><td>C</td><td>Swipe Left (dislike)</td><td>100</td><td>50%</td><td>N</td></tr></tbody></table>

**S(i): Total votes of the user that reach the community consensus**&#x20;

#### 4.2 BonusScore(u) - User's weight of Bouns Pool

**BonusScore(u) = E(i) · S(i)**

* E(i): HeartX Energy of the user
* S(i): Vote totals of the user that reach the community consensus one day

#### 4.3 VoteBonus(u) - Vote Bonus that users can get every day

<figure><img src="/files/HN2GgxDajHMxcKyOKM7D" alt=""><figcaption></figcaption></figure>


# Airdrop - Season I (Airdrop Game)

### 1 Airdrop Period

April 6th - April 12th

### 2 Entries: Voting Rewards

1. Each day you will be presented with 12 artworks from which you can vote for the works you prefer.
2. You will be given 3 "Like" votes per day and when you finish voting for the 12 artworks, you will receive 50 $HNX rewards.
3. The voting reward can be earned once per day per wallet address.

### 3 Ranking Rewards

1. During the campaign, we will publish the voting rankings every day of the 12 artworks on the previous day.
2. If you voted "Like" for the Top 1 artwork on the previous day, you can share the 500,000 $HNX with all the winners who voted for the Top 1 artwork on that day.
3. By completing sharing tasks, you will gain more "Like" votes to increase your chance of voting for the daily Top 1 work.
4. 1 extra "Like" vote for every task completed. Up to 2 extra votes can be won per wallet address per day. Task 1：Share HeartX Info Task 2：Share Artworks

### 4 HeartX Invitation Code&#x20;

1. Each wallet address will receive the following points for voting "Like" for the daily Top 3 artworks. ·3000 points for voting for the Top 1 ·2000 points for voting for the Top&#x20;
2. 1000 points for voting for the Top 3 2. At the end of the event, we will calculate and rank the total points of every wallet.
3. The top 5000 players in the points ranking will receive the HeartX invitation code and have the right to participate in the app's beta testing.
4. In case of tie in points, all these winners will receive the reward.
5. Each wallet address corresponds to one HeartX invitation code.

### 5 HeartX OG Connoisseur

1. All winners on the Points Ranking Top 10 List will get HeartX OG Connoisseur roles in Discord.
2. If there are multiple winners with the same points among the Top 10 list, all connoisseurs will get rewards!

### Attention!

1. Sybil attacks will not be tolerated.
2. The final interpretation right of the event belongs to the HeartX team.


# Governance Scenarios

### **1. HeartX Collection Governance**

Community members can use veHTX to vote for the HeartX Collection Governance and let the artworks that are really popular in the community join the HeartX ecosystem regularly.

### **2.** Treasury Governance

All taxes and fees collected by HeartX will be sent to the treasury. The Treasury will be used for artist support, project development, and buyback. The specific proportion will be decided by the vote of veHTX holders.


# Voting Power - veHTX

### Voting Power

By locking the staked $HTX, users will get higher voting power:

| Locking Period | Weight |
| -------------- | ------ |
| 1 month        | 1      |
| 3 months       | 4      |
| 6 months       | 8      |
| 1 year         | 16     |
| 2 years        | 32     |
| 3 years        | 64     |

​


