Vote2Earn V1.0 - ($HNX)

Vote System calculates the voting data from the previous day (0:00:00 - 23:59:59 UTC) to distribute vote rewards every day (8:00:00 UTC)

1 V1.0 Test Period

Apr. 18th - May 1st

2 Vote2Earn Reward Pool

Pools
Amount
Basic Pool P(b)
1,000,000 $HNX
Art Pool P(a)
Amount of art works in HeartX Vote System x 500 $HNX
Energy Pool P(e)
(Total Vote Energy ^ 0.5) x 2,000 $HNX
  • Energy(i): HeartX Energy of one user
  • V(i): Total votes of one user

3 Basic Vote Reward

In HeartX Vote System, users will get $HNX as rewards from the Basic Pool - P(b) for their voting behavior.

3.1 BasicScore(u) - User's weight of Basic Pool

BasicScore(u) = V(i) x E(i)
  • V(i): Total votes of the user one day
  • E(i): HeartX Energy of the user

3.2 BasicVoteReward(u) - Basic Vote Reward that users can get every day

4 Vote Bonus

In HeartX Vote System, to encourage users to carefully view artworks before voting, users whose vote reach the community consensus will get $HNX as rewards from the Bonus Pool - P(bonus)
P(bonus) = P(a) + P(e)

4.1 How to define the COMMUNITY CONSENSUS?

In HeartX Vote System, every user has a consensus baseline. The baseline (u) represents the minimum rate to reach the COMMUNITY CONSENSUS that users vote for an NFT in the same way on the same day.
Baseline(i) = (100 - C(i) · 50%) / 100 x 100%
  • C(i): Credit Score of the user

* Examples

2023/01/01, An NFT got 100 votes from users, 60 of which were 'Swipe Right - like it', and 40 of which were 'Swipe Left - dislike it'. Following table outlines who can get rewards from the Bonus Pool.
User
Vote
C(i)
Baseline(i)
Get Bonus?
A
Swipe Right (like)
90
55%
Y, S(i) + 1
B
Swipe Right (like)
60
70%
N
C
Swipe Left (dislike)
100
50%
N
S(i): Total votes of the user that reach the community consensus

4.2 BonusScore(u) - User's weight of Bouns Pool

BonusScore(u) = E(i) · S(i)
  • E(i): HeartX Energy of the user
  • S(i): Vote totals of the user that reach the community consensus one day

4.3 VoteBonus(u) - Vote Bonus that users can get every day